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Marketing Measurement

Scale your game

with confidence.

Your Marketing Intelligence Hub: cost aggregation, attribution, and incrementality built for PC and console. See which spend works, and prove it.

Scale your game

with confidence.

Your Marketing Intelligence Hub: cost aggregation, attribution, and incrementality built for PC and console. See which spend works, and prove it.

Trusted by the industry

From indie studios to AAA publishers, on PC and console.

  • Logos of game publishers that use Gamesight
  • Logos of game publishers that use Gamesight

Marketing measurement is fragmented.

A lot of marketing spend is wasted, and it’s hard to see where.

Facebook logo
YouTube logo
TikTok logo

Ad click

Meta, YouTube, TikTok

Store

Steam and console stores

$14.99

Purchase

In-game, DLC, passes

Each handoff loses the trail.

Black-box storefronts

Steam and console stores interrupt cross-device measurement.

Black-box storefronts

Steam and console stores interrupt cross-device measurement.

No feedback loop

Ad platforms optimize on proxy events, not what players did in your game.

No feedback loop

Ad platforms optimize on proxy events, not what players did in your game.

Hard to defend

Gaps in the data make executive buy-in harder than it should be.

Hard to defend

Gaps in the data make executive buy-in harder than it should be.

Close the feedback loop

Conversion signals go back to your ad platforms, so they optimize on what players did in your game.

Gamesight conversion postbacks sent to Meta, Google Ads and TikTok (sample data)
Gamesight conversion postbacks sent to Meta, Google Ads and TikTok (sample data)

Execute

Execute

Campaigns run with ad tags recording impressions and clicks, and in-game telemetry reporting what players did.

Campaigns run with ad tags recording impressions and clicks, and in-game telemetry reporting what players did.

Gamesight logo

Feedback loop

Attribute

Player activity is matched back to the touchpoints that preceded it, across devices.

Postback

Postback

Conversions go back to the ad platform, which then optimizes on real outcomes.

Conversions go back to the ad platform, which then optimizes on real outcomes.

Report

Conversions land against your goals, from install through DLC.

Attribution

See the whole player journey. Match every install, purchase, and in-game action back to the ad or creator that earned it, across Steam, Epic, Xbox, PlayStation, and Nintendo. Works with Meta, Google, TikTok, Reddit, Snapchat, X, Microsoft, Amazon Ads, and Discord, plus AppsFlyer, Adjust, and Singular.

Twitch logo

Watches a creator’s sponsored stream

Day 1 · Twitch

TikTok logo

Sees a creator-led ad

Day 3 · TikTok

PC logo

Clicks through and wishlists

Day 4 · Steam

Xbox logo

Installs and plays

Day 9 · Xbox

Gamesight logo

Buys the DLC

Day 23 · In game

Gamesight logo

Matched to the source

The install and the DLC purchase are credited to the stream and the ad that drove them.

Example journey

Read the attribution docs

Full funnel to LTV

Installs, purchases, DLC, and cohort retention by source.

One view across every store

Cross-platform journeys with consistent metrics across stores.

Paid and creators together

Influencer and paid channels measured in the same model.

Deduplicated multi-touch

Click-through and view-through credit, deduplicated across channels.

Cohorts and LTV

Retention, engagement, and LTV by source, in reports standardized for PC and console.

Suppression and retargeting

Conversion signals that let ad platforms exclude existing players and re‑engage lapsed ones.

Invalid-traffic filtering

Bot and invalid traffic is kept out of your reporting, so spend and optimization follow real players.

Five attribution models

First touch, last touch, linear, positional, or time decay, side by side, with assist and contribution credit for earlier touchpoints.

Accurate when IDs run out

When no direct match is available, fingerprint matching reached 90%+ accuracy on PC and over 83% on console in controlled tests.

Cost Aggregation

Every dollar, one clean number. Spend from 100+ networks in one dataset. The majors sync automatically, the rest come in manually or by email, and pre-release wishlist and awareness spend is included. No user-level data? Aggregate measurement lines up ad spend with Steam sales and wishlists.

  • Meta logo
  • Google Ads logo
  • Reddit Ads logo
  • TikTok logo
  • YouTube logo
  • X logo
  • CPMStar logo
  • Display & Video 360 logo
  • Twitch logo
  • Snapchat Ads logo
  • Microsoft Bing Ads logo

Incrementality

Prove what actually drives growth. Matched-market tests at the state or country level measure causal lift with no PII shared and no user-level data required.

Illustrative

Incremental lift

Experiment group

Control group

Baseline

Privacy-safe by design

Aggregate geographic data only.

Works pre-launch

Measures wishlist and awareness pushes that click-based attribution can’t see.

Channel-level ROI

Move budget to the channels that cause lift.

Out-of-home and console ads

Measure out-of-home and on-console placements that never produce a click.

Bring your own data

Upload Steam wishlists, internal BI data, or any custom metric and measure lift against it.

Synthetic control method

Test regions are compared with a weighted blend of control regions, a method widely used in economics and policy research.

“Running incrementality models alongside our attribution data has helped us over the years paint a more complete picture of where we’re spending our marketing budget well or not. Having this functionality now baked into Gamesight will save us many hours of external data modeling and drive faster and better decision making for our campaigns.”

“Running incrementality models alongside our attribution data has helped us over the years paint a more complete picture of where we’re spending our marketing budget well or not. Having this functionality now baked into Gamesight will save us many hours of external data modeling and drive faster and better decision making for our campaigns.”

Stephen Hutchins

Publishing Director, Hi-Rez

Hi-Rez logo

Calibrate your ROI

Attribution tells you what happened inside a channel. Incrementality tells you what would have happened anyway. Run them together.

Gamesight incrementality test comparing test and control markets (sample data)
Gamesight incrementality test comparing test and control markets (sample data)

Attribution

Player-level detail for in-channel optimization and understanding player journeys.

Attribution

Player-level detail for in-channel optimization and understanding player journeys.

Incrementality

Causal lift at the channel level, beyond organic behavior.

Incrementality

Causal lift at the channel level, beyond organic behavior.

Used together

Attribution to optimize inside channels, incrementality to confirm which channels add growth.

Used together

Attribution to optimize inside channels, incrementality to confirm which channels add growth.

Ready or Not

VOID Interactive

The challenge

Limited and fragmented measurement made it hard to justify spend, see what was working, and scale with confidence.

The solution

End-to-end attribution across paid, influencer, and organic channels, with postbacks and leadership-ready dashboards.

The game

Ready or Not, 13M+ units sold worldwide.

2M+

installs in the first two weeks

$6.50

cost per install, top 10 ad networks (console)

540%

ROAS, top 10 ad networks (console), 7-day click / 1-day view

“Introducing Gamesight was a pivotal moment for us. Coming from an indie background, attribution and tracking had always been rudimentary, which made it hard to justify spend at an executive level. Gamesight broke down those barriers.”

Behrad Sabet

Marketing and Publishing Director, VOID Interactive

VOID Interactive logo

Proven at every size

194%

ROAS on TikTok, with deduplicated multi-touch attribution and postbacks to Reddit and TikTok

Metro Awakening · Vertigo Games

3

generations measured (MK X, MK11, and MK1), with the Gamesight console deployed inside WB’s own infrastructure

Mortal Kombat · Warner Bros.

“We used the Gamesight platform for large scale advertising campaigns with great efficiency, thus enabling us to decrease costs per conversion by about 70% - from $17 CPA to $5 CPA in one instance.”

“We used the Gamesight platform for large scale advertising campaigns with great efficiency, thus enabling us to decrease costs per conversion by about 70% - from $17 CPA to $5 CPA in one instance.”

Pierre Chetreff

Media Buying Specialist, Chetreff Company (formerly Blizzard Entertainment, Wargaming)

Reports for every team

From an exec glancing at a dashboard to an analyst querying raw rows, everyone works from the same numbers.

Gamesight attribution report: cost and ROAS by ad network (sample data)
Gamesight attribution report: cost and ROAS by ad network (sample data)

Reports dashboard

Rich visualizations, custom dashboards, and scheduled reports for the people who live in the numbers.

Real-time postbacks

Conversions sent back to your ad networks as they happen, so their optimization runs on real players.

Reporting API

Pull reports directly into your own systems and warehouse.

S3 data export

Row-level data: impressions, clicks, cost, and everything underneath the charts.

Built for your security requirements

SOC 2 Type II, GDPR and CCPA, IAB TCF v2, and SAML and SCIM SSO. Choose Managed Dedicated, run for you in a dedicated cloud, or Self-hosted Dedicated in your own AWS, GCP, or Azure, with custom domains and BI integrations. On a self-hosted deployment, player data stays on your own infrastructure and is never shared with third parties.

GDPR badge

GDPR & CCPA tooling

GDPR & CCPA tooling

Consent management

Consent management

Data access & erasure

Data access & erasure

IAB TCF v2 approved

IAB TCF v2 approved

AICPA SOC badge

SOC 2 Type II certified

SOC 2 Type II certified

AES-256 encryption

AES-256 encryption

Audit logging

Audit logging

Role-based access control

Role-based access control

By the numbers

5.2B+

attributed actions a year

5.2B+

attributed actions a year

100+

turn-key integrations

100+

turn-key integrations

8+ years

dedicated to PC and console measurement

8+ years

dedicated to PC and console measurement

Measurement questions

Does it work for Steam and console games?

Yes. Installs and sales on Steam, Epic Games Store, Xbox, PlayStation, Nintendo, and physical retail are measured side by side, with matching methods built for platforms that share little data. Aggregate measurement can also line up ad spend with Steam sales and wishlists.

What’s the difference between attribution and incrementality?

Attribution links each player to the ad, link, or code they came through. It’s live, and it’s what you optimize campaigns on day to day. Incrementality asks whether those players would have come anyway, using test and control regions, so it also captures views without a click, word of mouth, and channels like out-of-home. The two answer different questions and won’t match each other; we recommend using both.

Which ad networks do you support?

100+ integrations, including Meta, Google Ads, YouTube, TikTok, Reddit, Snapchat, X, Twitch, Microsoft Ads, and DV360. Spend syncs automatically from the major networks, and cost uploads cover the rest.

Can you measure players who watched a creator but never clicked?

Not player by player: YouTube, Twitch, TikTok, and Instagram don’t allow third-party tracking on organic content, for anyone. Creator codes and incrementality studies close the gap. In our incrementality studies a creator’s true impact was often 5–10x what their link showed, so treat link-only numbers as a floor.

Can creators, community, and paid media be compared in one report?

Yes. Creator links, Discord and community links, and paid ads run through the same attribution and the same reports, competing for each conversion under the same rules. When a player touches several, one takes the credit and the others show as assists.

Do you measure what happens after the install?

Yes. Retention, playtime, purchases, or any event your game sends ties back to the campaign, creator, or ad that brought the player in, and can be sent to ad networks to optimize on.

Can we get the raw data?

Yes. Clicks, impressions, events, and attributed conversions arrive row by row in your own S3 or GCS bucket, daily or hourly, each conversion marked with its source and how it was matched. A Reporting API and scheduled reports are there too.

How is Gamesight different from an MMP like AppsFlyer or Adjust?

MMPs were built for mobile apps, where ad networks largely attribute their own ads and report the results back. Steam, Epic, Xbox, PlayStation, and self-distributed PC games have no equivalent, so Gamesight does the attribution in house: identity, session, fingerprint, and referral-code matching, combined into a first-party device graph. Then we measure what matters after the install (DLC, season passes, in-game purchases, returning players) and send those conversions back to your ad networks to optimize on. Many cross-platform publishers keep their MMP for mobile and use Gamesight for PC and console.

What does setup involve, and how long does it take?

You choose the goals to measure, your engineers send in-game events to Gamesight, and we confirm it all with a test before launch. Smaller studios are often live in one to two days; larger organizations usually take a few weeks to a few months, depending on how many teams review the setup. The full methodology is in our documentation at docs.gamesight.io.

Invest in what works.

Get measured answers on which channels drive growth.

Invest in what works.

Get measured answers on which channels drive growth.