Creators want more than a key
A code and a deadline gets you one video. Most teams skip the rest because of logistics.
Two kinds of events
Content events fuel marketing assets. Connection events build long-term advocacy.
Fuel authentic, creator-driven marketing assets
Creator content events
Preview events with early-access gameplay, and creative activations that generate content at scale.

Build loyalty and long-term advocacy
Creator connection events
In person: happy hours, mixers, and conference parties. Virtual: dev office hours, Q&As, and Discord meetups.
Playtests & events
From invite list to prioritized findings. Expert feedback at concept, alpha, beta, or go-to-market, from creators who already know your genre.
What a session can answer
Validate art, story, and mechanics
Confirm market fit
Find marketing moments and what makes the game watchable
Read adjacent audiences
Build the founding cohort of your Creator Program


Merch & logistics
You pick the beat. We carry the boxes. End-to-end merch kits across regions, campaigns, and creator tiers, timed to land before the beat they support.

You decide
The beat, which creator tiers get which kit, and the creative direction.

We run
Ideation, design, and sourcing; multi-tier planning; warehousing and kitting; domestic and international shipping.

Measured like any other activation
Addresses come in through the same approval flow as keys, and every kit is tracked: EMV, reach, CPV, and unboxing reactions from top creators.
Key Distribution
On the show floor
Gamesight has run IRL events, virtual previews, studio visits, capture sessions, and tournaments for publishers including Bungie, Capcom, 2K, and Bandai Namco.

75
creators brought together at TwitchCon
Borderlands 4 · 2K
PAX West showcase and a Rage Room at Warped Tour
An IRL content creation event across three states
Kingdom Come: Deliverance II · PLAION
Creator playtests that became the founding cohort of Bungie’s Creator Program
Marathon · Bungie
Matched to your phase
Your partner across the entire game lifecycle, from the first NDA build to the fifth content update.

Harvey Schwartz
Creator Marketing Lead, Bungie









